00:00
00:00
shu09
Thank you for checking out my art!

Shugi @shu09

Age 24

Wage Slave

USA

Joined on 4/4/19

Level:
27
Exp Points:
7,891 / 8,090
Exp Rank:
5,229
Vote Power:
6.88 votes
Art Scouts
2
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
9
B/P Bonus:
0%
Whistle:
Normal
Medals:
21
Supporter:
1y

shu09's News

Posted by shu09 - June 25th, 2023


Welcome back! I didn't have enough image space for the last map blog post, so here is part 2: versions alpha 3 and 4.


iu_1004795_7380211.webp

iu_1004797_7380211.webp

iu_1004796_7380211.webp

Here is ultrio_altar_a3! For this version, my goals were to clean up the spawns a bit and do some balancing of the outside area and teleporter flank routes, and to add a bit more interest to the area around the point. Nothing too crazy from the previous versions tho.


iu_1004798_7380211.webp

iu_1004799_7380211.webp

iu_1004800_7380211.webp

And now the most current version of the map, alpha 4. Here I tried my best to simplify the spawns a lot more and to add more interest to the red/blu ramp area to encourage players to go there. Also in this version, I added an additional small, dark flank tunnel through the entire ramp to add more choices for players who are on the low ground. I also am trying out a different approach for the barriers in the gray point area and the ramps coming from spawn. I am not sure how they will work in-game, but my theory is that the new ramps will encourage players to head to the high ground more and the barriers will provide a bit of extra sustain for the players to make the first fight for the point a longer and more intense battle.


Welp, that is pretty much all for now. I hope to get some more play testing done for this map when I can and to improve upon it even more! Also big thanks to the wonderful TF2 community for lighting a passion for a new hobby for this amazing game:)


2

Posted by shu09 - June 25th, 2023


Part 1: versions alpha 1 and alpha 2


First, let me explain what Ultitrio is and how the maps are usually designed around the game mode. Ultitrio is a custom TF2 game mode made by Coolstuff that is built off Ultiduo. In Ultitrio, 2 teams with each a scout, soldier, and medic fight for control of the point like king of the hill. The maps are usually smaller than average to support 6 player combat and offer an additional option to engage your opponent through the use of teleporters. Ultiduo is basically the same but the teams consist of a soldier and medic instead, which to me isn't as fun as the addition of a scout on each team. As a beginner map maker inspired by the TF2 and Ultitrio community, I felt I had to make a map, and so here it is!

Just for clarity, the text will be for the 3 images above it.


iu_1004787_7380211.webp

iu_1004792_7380211.webp

iu_1004788_7380211.webp

Here is Ultitrio_altar_a1! This is actually my second map I have made for TF2, with the first map being a test and getting used to all the tools in Hammer. I didn't have an exact idea for the map until I began to get some feedback on it, but I wanted to make it a bit different from the traditional Ultitrio maps designs, such as including weird tunnels and ledges, a lot of stuff to jump on, and a medium health pack. (Although this has changed too as development goes on)


iu_1004789_7380211.webp

iu_1004790_7380211.webp

iu_1004791_7380211.webp

And here is the second alpha version. In this version, I got some great feedback from Coolstuff on how to make the map better and some changes I did were adding a teleporter and adjusting where the high ground space was. Teleporter exits in Ultitrio maps usually send you far away from the spawn and point, but I am trying to incorporate them as risky flank routes to get an edge over the opponent. My theory is that this will keep players focused on more than one area of the map. I also moved the high ground to be primarily on the red/blu ramp so players have to weigh their options on whether to engage players capturing the point to stop the cap, or to play on the high ground away from the point to push the other team off. Lastly, I included windows so players could see out and plan their next move, which is one of the core gameplay features Ultitrio encourages.


1

Posted by shu09 - June 22nd, 2023


Hello! I have recently decided to try and start uploading my work publicly again (only on Newgrounds at the moment tho) because I want to share some of my art and document my journey through working on a few projects I'm excited about. I usually take my time on personal work, so please have patience as I will prolly not upload too often (expect an upload rate of an upload every week/month at first).


In case you are new to my work, it's a pleasure and welcome! You can call me Shu, Shugi, Shug, Shug Boog, or anything cute like that. I'm a 2D/3D artist and I primarily make art that explores the themes of gothic, fantasy, sci-fi, creepy/cute, and experimental in a sketchy grayscale style (I also use color about half the time too, but I am leaning away from that for future work).


What you can expect to see from me in the future is most likely just art of my original characters and character designs. I do plan to upload some stuff from the projects like I said, but it will be a while.


Thank you for reading and I hope my future crafts can bring you enjoyment:)


2