Welcome back! I didn't have enough image space for the last map blog post, so here is part 2: versions alpha 3 and 4.
Here is ultrio_altar_a3! For this version, my goals were to clean up the spawns a bit and do some balancing of the outside area and teleporter flank routes, and to add a bit more interest to the area around the point. Nothing too crazy from the previous versions tho.
And now the most current version of the map, alpha 4. Here I tried my best to simplify the spawns a lot more and to add more interest to the red/blu ramp area to encourage players to go there. Also in this version, I added an additional small, dark flank tunnel through the entire ramp to add more choices for players who are on the low ground. I also am trying out a different approach for the barriers in the gray point area and the ramps coming from spawn. I am not sure how they will work in-game, but my theory is that the new ramps will encourage players to head to the high ground more and the barriers will provide a bit of extra sustain for the players to make the first fight for the point a longer and more intense battle.
Welp, that is pretty much all for now. I hope to get some more play testing done for this map when I can and to improve upon it even more! Also big thanks to the wonderful TF2 community for lighting a passion for a new hobby for this amazing game:)